Fire Ghost
Wisps take the form of a ghost when they have enough power. These ghosts are composed of the fire element and breathe out fire.
Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. This unit will recover 5 HP per turn when on lava, sandy or desert terrain. The effects of poison will not be prolonged or cured.
Information
| Advances from: | Fire Wisp |
| Advances to: | |
| Cost: | 46 |
| HP: | 63 |
| Movement: | 6 |
| XP: | 150 |
| Level: | 3 |
| Alignment: | neutral |
| ID | Fire Ghost |
| Abilities: | heat absorption |
Attacks (damage - count)
![]() | fire claws melee | 10 - 2 fire | |
![]() | fire breath ranged | 8 - 5 fire | marksman |
Resistances
![]() |
blade | 10% | ![]() |
pierce | 10% | |
|---|---|---|---|---|---|---|
![]() |
impact | 10% | ![]() |
fire | 80% | |
![]() |
cold | -70% | ![]() |
arcane | 0% |
Terrain
| Movement Cost | |||
|---|---|---|---|
| Terrain | Defense | ||
![]() |
Castle | 1 | 50% |
![]() |
Cave | 1 | 50% |
![]() |
Coastal Reef | 1 | 30% |
![]() |
Deep Water | 3 | 20% |
![]() |
Flat | 1 | 50% |
![]() |
Forest | 1 | 50% |
![]() |
Frozen | 2 | 20% |
![]() |
Hills | 1 | 50% |
![]() |
Mountains | 1 | 50% |
![]() |
Mushroom Grove | 1 | 40% |
![]() |
Sand | 1 | 50% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 1 | 30% |
![]() |
Unwalkable | 1 | 50% |
![]() |
Village | 1 | 50% |






















